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Hi Ann,

Thanks for making this game, it was fun; I think that it's actually the only Twine game with an autistic protagonist that I've seen so far (other than a game I'm writing, which is more of an adventure game than a slice of life, and is still very much a work in progress), so I was really excited to discover it.

I enjoyed playing all of the episodes (I'm actually still exploring other paths that I missed my first playthrough); my favourite was Episode 2. I'm autistic, too, and I feel like you did a great job capturing the frustration of going nonverbal.

I was just wondering, are you planning on adding more episodes in the future for the other days of the week?


Keep up the good work!




-Isaac````





PS: Here's a joke: Four fonts walk into a bar. The bartender goes, "Hey, get out! We don't want your type in here."

Hi Isaac,

I'm so glad you like it! And I'd be very interested in playing your game when it's done. 

I do intend to make a sequel for the game (maybe even more than one). It might be a singular larger sort of episode or there might be a number of larger episodes  (in comparison with the episode length in this game). It probably won't be in the weekday structure though. The main idea I'm working on was actually meant to be in this game, but it didn't work structurally as it was far too different in length and timeline from the other episodes.  Currently it's in the planning stage.


-Ann

Hi Ann,

Your sequel ideas sound really interesting! I know that this is kind of early to ask, since you're still planning it out, but do you think that you'll need any playtesters? I'm still learning Twine, but I could maybe help out with simple fixes, like correcting a broken link if I find one or something like that. Again, I know that it's kind of early to be asking, and my feelings won't be hurt or anything if you're already pretty squared away, I was just wondering.


You can actually play what I have so far of my game here; I first published it to Itch back in November, and I uploaded some new content for it last week. I don't think that a lot of people have played it outside of my immediate family, so I'd actually really appreciate the feedback. Also, just in case you're interested, I wrote up a blog post a while back that details some of my goals for the game, which you can read here (it's spoiler-free).


Thanks again for making Days with Shaylin, and good luck on your future projects!





-Isaac````





PS: Here's a joke: If you ever get cold, just stand in a corner; they're usually about ninety degrees.

Hi Isaac,

I'd definitely appreciate another playtester when the game gets to that stage. That'll probably be in the summer, definitely before September at least. 

I'll check out the game when I have a chance. What's the best way that I can provide any feedback that I've got?

-Ann

Hi Ann,


Thanks, that sounds super, and it'd be fun to get to help. I'm not really able to work a full-time job right now (I'm unfortunately still symptomatic from a TBI I had a few years ago), so I actually have lots of free time for projects and stuff.


I think that probably the easiest way for me to get feedback for my game would be by email; that way I could get back to you if you have any particular questions about it. Right now, when it reaches a point I haven't written for yet, it links to a passage that has my email address on it for questions, comments, or for reporting typos (sorry if that's kind of inconvenient, I'm just hesitant about posting my contact information on a public page because I'm a little concerned about spammers). Alternatively, I think that you can provide feedback on Itch in a rating.


Happy Leap Day!





-Isaac````





PS: Here's a joke: Did you hear about the two guys who stole a calendar? They each got six months.

Hi Isaac,

I provided feedback with a rating. I'll send an email tomorrow (later today actually), so we can exchange emails to chat about the feedback as well as beta-testing, when the time comes. Just got to get back to the end of the game first, didn't think to copy the email when I saw it. 

-Ann